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I have an opinion piece in the WSJ.com on why people buy virtual goods today.

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  • David

    hmm…hope to read an article in the WSJ that goes something like “Why people should STOP buying virtual goods”.
    It doesn’t do any good for anyone for the virtual goods industry to grow. These are dollars better spent on other things: cover debt/mortgage, health, etc. Even if these dollars are “entertainment dollars”, then movies, books and music should be their destinations, as they support substantial job creating/preserving opportunities.

  • spanky

    “Why people should STOP buying virtual goods”. HUH? I guess you’re not aware that the UGC virtual worlds allow many 3D developers to leave their day jobs. And believe it or not, there are MILLIONS of people out there that would disagree w/ your statement: “It doesn’t do any good for anyone for the virtual goods industry to grow.”

    And thx, Jeremy, for the imvu mention.

  • http://junelin.com June

    Virtual goods create jobs too… thousands and thousands of programming monkeys.

  • http://www.weirdwarp.com Chris

    Nice one, thanks a lot great piece.

  • http://www.angelav.com Orlando Fernandes

    Hi,
    There is another much ignored aspect of gift giving and receiving I could not find in your write-up, and perhaps missing in genuine social interactions too: Wherein one gifts just because one wants to make the receiver truly happy, and on the part of the receiver, accepting it because it will please the giver immensely.
    Cheers!

  • David

    Why the virtual goods economy should not grow, part 2:
    The Outstanding Public Debt as of 16 Feb 2009 is $10.7 trillion.
    The estimated population of the United States is 305,653,924
    so each citizen’s share of this debt is $35,235.85.
    So, in order to get out of debt, all of us need to cut spending, or invent new ways to increase our national income (export wise).

    Let’s agree that virtual good spending constitutes an “entertainment” spending. If a U.S. consumer has to chose between buying a virtual gift or a movie ticket, then for the overall national income buying a movie ticket makes much more sense. The reason is that movies are exported worldwide. In developing countries, Europe and other areas in the world they are tracking what’s “hot” here, buy tickets to those movies, and that increases the revenues of the entertainment industry, increase income from taxes, and hence improves national debt. This is not the case with virtual goods – massive purchase of virtual goods by U.S. consumers does not drive spending of foreign currency into the U.S.
    If, on the other hand, the U.S. consumer increases his entertainment spending as a result of a purchase of a virtual good, then it increases our national debt as well (increase of spending without greater increase of income).
    I love start-ups, but I think programmers and engineers should be working on things that make us all more efficient in spending, or reduce our spending, or increase export of U.S. services and goods.
    If you can find a way to export virtual goods abroad – that I’m all for it, so as long as one can prove that the export indeed far exceeds local consumption.
    I suspect this is not the case, hence my call for VCs not to continue investing in virtual goods , as it has net negative effect on the U.S. economy.

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