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Archive for June, 2008

I recently concluded that good MMOGs can expect $1-2 per user per month from a free to play model, with Second Life as an outlier at almost $10 per user per month.

This relatively tight band of monetization masks …

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A remarkable stat from Rupert Murdoch at the D conference, as quoted in the WSJ:

MR. MOSSBERG: Does [MySpace] skew younger?

MR. MURDOCH: No. That is a very old-fashioned view. Forty-five percent of all the people who use

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Yesterday I pulled together some analysis of monetization rates for casual MMOGs. In my analysis I estimated that Second Life was making around $1.4m/month in revenue from premium memberships and selling Linden Dollars. A number of people noted in …

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There are not many publicly available statistics on the free-to-play industry in the western world. Here is what I found on the web for some of the popular virtual worlds and MMOGs:

Second Life

Second Life’s economic statistics are reported …

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I have a guest post on Techcrunch about social gaming that covers some of the trends I’ve blogged about here as well. Check it out.…

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Rick Segal’s (a VC in Canada) recent post made me smile with recognition:

It’s around 2a in Toronto, midnight here in Edmonton. 260 summaries, plans, ideas, and virtual napkins are staring at me with an evil grin.

It can feel …

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Fred Wilson says that convenience beats quality. In his post he is talking about video and photography. The amazing story of the limited featured Flip Camera, which captured 13% share of the video camera market in its first year …

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