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Archive for March, 2008

As I read the coverage about the real money trade in MMOs panel at GDC, I was reminded of danah boyd’s thoughts on why MySpace took off and Friendster did not, which notes in part:

Friendster killed off anyone

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I just wrapped up moderating a panel at SXSW on casual MMOs. Liveblogged notes from Virtual World News are here. Venturebeat also has a writeup here.…

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Last week Andrew Chen wrote an excellent post about the growth and potential decay of viral apps. Rather than just focusing on the elements of viral growth, Andrew also took into account the declining likelihood of an accepted invitation …

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This is a guest post from John Szeder. John has been kicking around the gaming industry for a ten years now and is a frequent speaker at GDC and other gaming conferences. In his words:

John Szeder is an

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Yesterday I moderated a panel on social games at Graphing Social Patterns. The panelists were Mark Pincus (CEO of Zynga), Shervin Pishevar (CEO of Social Game Network), Michael Lazerow (CEO of Buddy Media) and John Hwang (CEO …

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I’m moderating a panel on social games on Tuesday March 4th at 11:30am at the Graphing Social Patterns conference. If you’re at the conference, come on over. We’ve got the CEOs of some of the companies that have produced some …

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Michael Parekh points to the Youtube video below and calls it further evidence of Facebook fatigue.

I disagree. I’m not a diehard Facebook fanboy, but I’ve done enough consumer internet product management to know that you can’t ask users …

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The NY Times has a color piece of Scrabulous below the fold on the front page of their physical paper today. I admit, I like to read my Sunday NY Times in physical format – call me a luddite!

The …

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