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Think Big. Move Fast.

A few days ago the NY Times noted that big media companies are driving virtual worlds for kids. KZero, a virtual world consulting firm, projects 2008 to be a breakout year for virtual worlds, with at least five million new registered users for each of Second Life, There, HiPiHi, Whyville and Club Penguin.

A compelling visual representation of growth of specific virtual worlds is available on their website.